Not much going on in the dynasty front today.
I'll give you some idea of a project of mine. My project is to propose a system for Baseball Mogul gameplay that would regulate the firing of general managers -- BM is designed for players to take the role of owner/general manager. Depending on some random number, one could measure one's results against a table. If the results are poor, and the random number is too low, one is "fired" from the GM position, and must start a new game or catch on with another team.
I've completed a list of Baltimore and Boston (Red Sox) general managers since 1950 and why they either resigned or fired. A few comments:
1. Of course, some GMs were fired for poor performance.
2. GMs were quite willing to jump ship for better offers with other teams.
3. Many GMs, however, left because of power struggles in the front office -- "political reasons". A new owner would come in and sometimes, they weren't the fair-haired boy anymore. Adding this to the table will be very interesting:
TABLE RESULT: Despite your acceptable record in the GM position, you fall victim to a front-office power struggle. The new owner has taken a confidante in the front office who doesn't like you...and guess who was just named the new GM! Did you step on too many toes on your way up? Whatever. It's time to clean out your desk and make a few phone calls....
Thursday, August 30, 2007
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3 comments:
Is there a table missing from this post?
Anyway, here's what I'm doing for 'Cardinal Sins': It may or may not be useful. I looked at the list of general managers for a few clubs and the numbers came out..about right. Close enough anyway.
Every GM has a contract between 2 and 4 years (1-4 years at beginning of game play.) At the end of the contract, look at the LAST SEASON ONLY: (If you did poorly before, then obviously your team's improving. If you did better earlier in the contract, obviously you're slacking.)
Six team division:
1st: 0
2nd: 1
3rd: 2
4th: 3
5th: 4
6th: 5
(Seven team: 0/1/2/3/3/4/5, etc.) The idea is for the first place team to have a '0' and last place '5'.
Now when a contract is up, look at their placing in that last year and roll 1d10.
(Or, if you prefer, roll a normal die twice. On the first roll, odds/continue, even/renew the contract. On the second roll, if the die is equal to or less than that number, fire them.)
This resulted in 2 new GMs (of 24 teams) in 76-77, and 2 of 26 in 77-78. Not sure how I'll handle finding a new job if 'I' get fired yet though.
No, there's no table missing. I'm still doing the research. I've finished with the Orioles and the Red Sox, and, oh, I have about 28 teams to go.
That's a creative idea to determine if GMs disappear. It might be interesting to run a random simulation and see if the average "turnover" is about 2-3 GMs/year leave their posts, per your system.
I'm interested in what you find out.
I just ran through three team histories, rolling when it would have been appropriate if I'd simmed it and using the real records/placings. Each team was an AL original member, so that's 107 seasons each.
In that time, 'Baltimore' had 10 GMs, 'Boston' 11, and 'Cleveland' 10. How does that compare to your GM list?
Assuming that math holds (good luck), that's about one GM every 10 years. Stretch that ratio over a 24-30 team league, and you'd have 2-3 newbies per year.
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